User guide
Last updated: 2026-08-26
Short articles on how to use Printytron. If you just want to make parts, start with The basics. If you want to know how Printytron actually works under the hood, the Facts page is the place.
01 / 10
The basics
What Printytron is, what it's good at, and how to get your first model on screen.
Read →
02 / 10
Writing a good prompt
Context, measurements, and the outcome you want — the three-part recipe, plus dimensions, hardware names, and what to leave out.
Read →
03 / 10
The 3D viewer
Orbit, zoom, and inspect your model. Coloured, clickable parts with name labels, plus the toolbar: Solid/Wireframe, shadows, grid.
Read →
04 / 10
Refining and downloading
How to iterate with the AI to dial a model in, and what happens when you hit Download — STL, or OBJ/3MF with a free account.
Read →
05 / 10
Gallery, remixing & sharing
Browsing the public gallery, remixing other people's models, and the permanent share-link every download gets.
Read →
06 / 10
Accounts and quotas
What you get anonymously, what you get signed in, and how the prompt and model limits actually reset.
Read →
07 / 10
Wait times — what to expect
Honest numbers for how long a prompt takes, why some take longer, and the self-checks that run before you see a result.
Read →
08 / 10
What Printytron can't do
Stating it plainly: not a sculpting tool, no game assets, no copyrighted likenesses, no image input (yet).
Read →
09 / 10
FAQ
Is it free? Do I need an account? Where do my models live? Quick answers to the questions everyone asks.
Read →
10 / 10
My Models
Your build sessions in one place — resume drafts, see what's published, archive what you're done with, edit names and descriptions.
Read →
Go build something
Describe a part. Download the STL.
LegitNo registration required.